import java.awt.*; // Used by memory game to indicate the endpoint public class object109 extends object{ int state=0; Image oldimage; // When card is turned it should be put back public object109(){ objnumber=109; methods[0]="hit"; methods[1]="resetevent"; methods[2]="event"; } public void init(Global glbl){ global=glbl; //System.out.println("object 109 init!"); if(image == null){ image=global.loadImage(global.Server, global.Directory+"12"+global.Extention, global.show); } state=1; } public void execute(){ if(method.compareTo("event")==0) event(); if(method.compareTo("hit")==0){ hit(); return; } } // Display public void display(){ global.boardrow=-1; global.boardcol=-1; global.doboard=true; } // Hit the crate/wood public void hit(){ int nr=global.grid.next(0,0,11); //System.out.println("nr: "+nr); if(nr == -1){ //System.out.println("MATCHES MADE !"); global.grid.set(global.grid.next(0,0,109), 1); display(); state=3; } } public void event(){ } }