import java.util.*; import java.awt.*; // // HOLE // public class object4 extends object{ Image image1; int dive=0; int state=0; int changes=0; long oldtime=0; Image img[]=new Image[5]; public object4(){ methods[0]="hit"; methods[1]="event"; objnumber=4; } public void init(Global glbl){ global=glbl; if(image == null){ image=global.loadImage(global.Server, global.Directory+"4"+global.Extention, global.show); sound=global.loadSound(global.Server, global.Directory+"4_ah.au"); // aaaaaaaaaahhhhhhhhhh image1=image; } loaddrown(); global.PLAYERIMAGE=false; // if(global.STEPP > 1){ global.makeBackground(objnumber,image); image=null; // } state=0; dive=0; } public void loaddrown(){ //System.out.println("Load Drown!"); img[0]=global.loadImage(global.Server, global.Directory+"3_0"+global.Extention, global.show); img[1]=global.loadImage(global.Server, global.Directory+"3_1"+global.Extention, global.show); img[2]=global.loadImage(global.Server, global.Directory+"3_2"+global.Extention, global.show); img[3]=global.loadImage(global.Server, global.Directory+"3_3"+global.Extention, global.show); } public void execute(){ if(method.compareTo("hit")==0){ hit(); return; } if(method.compareTo("event")==0){ event(); return; } } public void hit(){ // SendMessage(3,"IT IS A HOLE .. PUT SOMETHING IN IT"); global.setInfo("This is a hole .. Don't fall in!"); global.PLAYERSTATE=10; int x=global.player.getX(); int y=global.player.getY(); if(global.dir == -global.STEPP){ x-=global.STEPP; } // Right if(global.dir == global.STEPP){ x+=global.STEPP; } // down if(global.dir == global.STEPP*global.WIDTH){ y+=global.STEPP; } // up if(global.dir == -global.STEPP*global.WIDTH){ y-=global.STEPP; } global.player.set(x,y); changes=((y+global.STEPP)*global.WIDTH)+x; global.freeze=true; if(img[0]==null){ loaddrown(); } dive=0; if(global.playsound) sound.play(); global.player.setImage(img[dive++]); state=15; } public void event(){ Date d=new Date(); if(d.getTime() < oldtime+200)return; oldtime=d.getTime(); switch(state){ case 0: break; case 15: if(dive < 4){ global.player.setImage(img[dive++]); global.boardrow=-1; global.boardcol=-1; global.doboard=true; }else{ state=16;} break; case 16: global.PLAYERSTATE=1; global.doreload=true; state=17; break; } } }