Mazeland 6 BLOG
In 2020 COVID came and I was forced to stay at home. The new iteration of mazeland was born.
Here are my journeys on creating a new mazeland.
Most of 2022 revolved around searching for the perspective of things.
Learning Blender (3D Modeling/Animation Software)
As well as rewriting the game engine. From Stencyl to my own HTML5-engine.
Back to pencil drawings and scanner
Experimented with transparent papers (different kinds)
And pencil lead-types.
HB : to hard
H2 : to vague
B3 : just right
B4 : too soft
b6 : too black
Decision is made to draw the static objects on plain A4 (printer) paper. Since this is cheaper than the transparent papers.
All the animations are done on transparent paper.
Most of the time a Blender Rendered image is used.
Camera fixed on position and light with a certain intensity.
1024x1024 rendered image.
A DOS batch file creates an animated GIF to be used in the own developed HTML5 engine.
The batch file creates a standard _idle.png when we make a walk animation (.gif)
This is scanned into a HP Deskjet 2700 scanner on 600DPI with graytones
2023 May 21
What does feel more 'alive' or 'uniform world' using which shading?!
Darkest (screenshot modification)
Solid on only the WOODEN_GATE on the left
Solid light on only the WOODEN_GATE on the left
Solid lighter on only the WOODEN_GATE on the left
bit lighter on only the WOODEN_GATE on the left
Stencyl Demo with perspective for both trees and characters
When on Black & White we are having problems distinguishing characters.
Maybe adding color is a better way?!?!
November 20, Color GAME
Another Angle November 19
Lighting and Blender composition lighting
Outline on Characters
A little outline on Characters (no outline does not work!)
2021-07-01 : New Engine
HTML5 Engine experiments
Multiple JS scripts
rotation (prevent - stay in landscape )
As a player you need to change into different characters to accomplish tasks.
(Latest work first)
New Title/Theme/Design Direction(?) : Mazeland 6 : Land of Mages
To move objects or to interact with objects you use magic.
That removes a few issues with the animation-work-flow.
Pixel perfect / collision detectable object interaction was a problem.
Like pushing/pulling rocks/tree-trunks.
Like chopping wood (no axe -land on tree)
When we move into the magic-realm we can use 'spells' to interact with the objects.
We will have an Action Button (Magic button?)
You can't accidentally push or interact with other objects/characters.
Only when used with the action-key + direction to which the action is aimed, can you do the action.
Another perspective of the trees.
Worked on some trees and bushes. Not sure if this is the right atmosphere:
Experimenting with shadow below characters:
And without shadows:
Elephant and character that can pull instead of push:
A cute doggy:
Herding (With dog/wolf and monk/farmer)
- Cloud system
Pushing with strongman
3D side-top-down demo
Last drawn 2D version - stencyl file
date & image
Older work / unsorted
With platform on base of character
Character Stage built up. The scene is getting loaded and the characters are put on the stage.
Different characters on one big stage
Moving characters by switching between them:
Changing tree house and move behind it
Different Levels of shading:
Bushes scanned into one stage:
Objects behind trees:
Different type of characters on stage
When multiple of them same character are on the same scene.
Drawing hedges and scanning them. What a mess that was to get them to align!
Align them to form a rectangle and put my family in it:
Different characters and hedges:
Mower. He mowes the grass into a pile of hay.
Characters moveable on grid .. idea is that the sticks are under the floor. Sticks that hold up characters
Grid with background
Tree-Perspective in the background
Flipping character when changing direction
Trees at the sides of the stage
Experiment with colored objects together with hand drawn characters:
Experiment with black&white background objects together with hand drawn characters:
Bad 3D Demo
Last drawn 2D version
Last drawn 2D version - stencyl file
The handdrawn characters still don't make a good feel for the game.
Also the drawing of the bushes/trees don't satisfy me.
I've experimented with some 3D stuff.
Testing 2D image using png-to-svg and using svg file to import in tinkercad
Also testing using Blender to create boxed/rectangle character.
All of them OBJs into mixamo and convert FBX into MD5 or MD2 files and using them with Away3D library .
That didn't give the vibe I was looking for
3D black & white world
Using blender, mixamo, aseprite to make a top-side-down view.
Walking child ... Doubtful on the down-up/right-left perspective:
Two characters of different sizes walk together:
Switching between two characters: (fade)