Mazeland 6 BLOG


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Multiple JS scripts
input
rotation (prevent - stay in landscape )
SpriteSheet
Loading Bar
HTML5 mazeland6
stencyl demo

In 2020 COVID came and I was forced to stay at home. The new iteration of mazeland was born.

Here are my journeys on creating a new mazeland.


Theme:

become another



As a player you need to change into different characters to accomplish tasks. (Latest work first)
2021-06-07

New Title/Theme/Design Direction(?) : Mazeland 6 : Land of Mages


To move objects or to interact with objects you use magic.
That removes a few issues with the animation-work-flow.
Pixel perfect / collision detectable object interaction was a problem.

Like pushing/pulling rocks/tree-trunks.
Like chopping wood (no axe -land on tree)

When we move into the magic-realm we can use 'spells' to interact with the objects.

We will have an Action Button (Magic button?)

You can't accidentally push or interact with other objects/characters.

Only when used with the action-key + direction to which the action is aimed, can you do the action.


2021-05-22
Another perspective of the trees.

2021-05-17
Worked on some trees and bushes. Not sure if this is the right atmosphere:

2021-04-19

Experimenting with shadow below characters:


And without shadows:

Elephant and character that can pull instead of push:

A cute doggy:




2021-04-12

Herding (With dog/wolf and monk/farmer)


herding


2021-04-11

 

 

 


April 2021

Pushing with strongman



 

 
3D side-top-down demo

Last drawn 2D version - stencyl file

 


 

 

 

 



date & image

Older work / unsorted



With platform on base of character


With shadow


Moving character


Character Stage built up. The scene is getting loaded and the characters are put on the stage.
16:

24:

96:

Different characters on one big stage

Background

Moving characters by switching between them:

Changing tree house and move behind it

Different Levels of shading: 20:

30:

40:

100:

Menu

Bushes scanned into one stage:

Objects behind trees:

Different type of characters on stage

When multiple of them same character are on the same scene.

Drawing hedges and scanning them. What a mess that was to get them to align!

Align them to form a rectangle and put my family in it:

Different characters and hedges:

Mower. He mowes the grass into a pile of hay.

Characters moveable on grid .. idea is that the sticks are under the floor. Sticks that hold up characters

Grid with background



Tree-Perspective in the background



Flipping character when changing direction

Trees at the sides of the stage






Editor


Experiment with colored objects together with hand drawn characters:


Black&white version


Experiment with black&white background objects together with hand drawn characters:



 

 

 
Demo

Bad 3D Demo

Last drawn 2D version
Last drawn 2D version - stencyl file

Animations

The handdrawn characters still don't make a good feel for the game.
Also the drawing of the bushes/trees don't satisfy me.

I've experimented with some 3D stuff.
Testing 2D image using png-to-svg and using svg file to import in tinkercad
Also testing using Blender to create boxed/rectangle character. All of them OBJs into mixamo and convert FBX into MD5 or MD2 files and using them with Away3D library .



That didn't give the vibe I was looking for

3D black & white world

Using blender, mixamo, aseprite to make a top-side-down view.

Walking child ... Doubtful on the down-up/right-left perspective:



Strong Man

structure-fill



Solid fill

Two characters of different sizes walk together:

Switching between two characters: (fade)