Mazeland 6 BLOG

In 2020 COVID came and I was forced to stay at home. The new iteration of mazeland was born.

Here are my journeys on creating a new mazeland.


become another


Most of 2022 revolved around searching for the perspective of things.
Learning Blender (3D Modeling/Animation Software)

Blender Tutorials

As well as rewriting the game engine. From Stencyl to my own HTML5-engine.


Back to pencil drawings and scanner

Experimented with transparent papers (different kinds)

And pencil lead-types.
  • HB : to hard
  • H2 : to vague
  • B3 : just right
  • B4 : too soft
  • b6 : too black
    Decision is made to draw the static objects on plain A4 (printer) paper. Since this is cheaper than the transparent papers.
    All the animations are done on transparent paper.
    Most of the time a Blender Rendered image is used.
    Camera fixed on position and light with a certain intensity.
    1024x1024 rendered image.

    A DOS batch file creates an animated GIF to be used in the own developed HTML5 engine.
    The batch file creates a standard _idle.png when we make a walk animation (.gif)
    A Javascript program then displays the (single frame) image from Blender so that I can draw on to of it using the transparent paper.
    This is scanned into a HP Deskjet 2700 scanner on 600DPI with graytones

    2023 May 21

    Shading experiments

    What does feel more 'alive' or 'uniform world' using which shading?!

    Darkest (screenshot modification)

    Solid on only the WOODEN_GATE on the left

    Solid light on only the WOODEN_GATE on the left

    Solid lighter on only the WOODEN_GATE on the left

    bit lighter on only the WOODEN_GATE on the left

    Stencyl Demo with perspective for both trees and characters

    When on Black & White we are having problems distinguishing characters. Maybe adding color is a better way?!?!

    November 20, Color GAME

    Another Angle November 19

    Lighting and Blender composition lighting

    Outline on Characters

    November 14th,2022

    A little outline on Characters (no outline does not work!)

    2021-07-01 : New Engine

    HTML5 Engine experiments


    Multiple JS scripts
    rotation (prevent - stay in landscape )
    Loading Bar
    HTML5 mazeland6
    stencyl demo

    As a player you need to change into different characters to accomplish tasks. (Latest work first)

    New Title/Theme/Design Direction(?) : Mazeland 6 : Land of Mages

    To move objects or to interact with objects you use magic.
    That removes a few issues with the animation-work-flow.
    Pixel perfect / collision detectable object interaction was a problem.

    Like pushing/pulling rocks/tree-trunks.
    Like chopping wood (no axe -land on tree)

    When we move into the magic-realm we can use 'spells' to interact with the objects.

    We will have an Action Button (Magic button?)

    You can't accidentally push or interact with other objects/characters.

    Only when used with the action-key + direction to which the action is aimed, can you do the action.

    Another perspective of the trees.

    Worked on some trees and bushes. Not sure if this is the right atmosphere:


    Experimenting with shadow below characters:

    And without shadows:

    Elephant and character that can pull instead of push:

    A cute doggy:


    Herding (With dog/wolf and monk/farmer)






    April 2021

    Pushing with strongman


    3D side-top-down demo

    Last drawn 2D version - stencyl file






    date & image

    Older work / unsorted

    With platform on base of character

    With shadow

    Moving character

    Character Stage built up. The scene is getting loaded and the characters are put on the stage.



    Different characters on one big stage


    Moving characters by switching between them:

    Changing tree house and move behind it

    Different Levels of shading: 20:





    Bushes scanned into one stage:

    Objects behind trees:

    Different type of characters on stage

    When multiple of them same character are on the same scene.

    Drawing hedges and scanning them. What a mess that was to get them to align!

    Align them to form a rectangle and put my family in it:

    Different characters and hedges:

    Mower. He mowes the grass into a pile of hay.

    Characters moveable on grid .. idea is that the sticks are under the floor. Sticks that hold up characters

    Grid with background

    Tree-Perspective in the background

    Flipping character when changing direction

    Trees at the sides of the stage


    Experiment with colored objects together with hand drawn characters:

    Black&white version

    Experiment with black&white background objects together with hand drawn characters:




    Bad 3D Demo

    Last drawn 2D version
    Last drawn 2D version - stencyl file


    The handdrawn characters still don't make a good feel for the game.
    Also the drawing of the bushes/trees don't satisfy me.

    I've experimented with some 3D stuff.
    Testing 2D image using png-to-svg and using svg file to import in tinkercad
    Also testing using Blender to create boxed/rectangle character. All of them OBJs into mixamo and convert FBX into MD5 or MD2 files and using them with Away3D library .

    That didn't give the vibe I was looking for

    3D black & white world

    Using blender, mixamo, aseprite to make a top-side-down view.

    Walking child ... Doubtful on the down-up/right-left perspective:

    Strong Man


    Solid fill

    Two characters of different sizes walk together:

    Switching between two characters: (fade)