2020



With platform on base of character


With shadow


Moving character


Character Stage built up. The scene is getting loaded and the characters are put on the stage.
16:

24:

96:

Different characters on one big stage

Background

Moving characters by switching between them:

Changing tree house and move behind it

Different Levels of shading: 20:

30:

40:

100:

Menu

Bushes scanned into one stage:

Objects behind trees:

Different type of characters on stage

When multiple of them same character are on the same scene.

Drawing hedges and scanning them. What a mess that was to get them to align!

Align them to form a rectangle and put my family in it:

Different characters and hedges:

Mower. He mowes the grass into a pile of hay.

Characters moveable on grid .. idea is that the sticks are under the floor. Sticks that hold up characters

Grid with background



Tree-Perspective in the background



Flipping character when changing direction

Trees at the sides of the stage






Editor


Experiment with colored objects together with hand drawn characters:


Black&white version


Experiment with black&white background objects together with hand drawn characters:



 

 

 
Demo

Bad 3D Demo

Last drawn 2D version
Last drawn 2D version - stencyl file

Animations

The handdrawn characters still don't make a good feel for the game.
Also the drawing of the bushes/trees don't satisfy me.

I've experimented with some 3D stuff.
Testing 2D image using png-to-svg and using svg file to import in tinkercad
Also testing using Blender to create boxed/rectangle character. All of them OBJs into mixamo and convert FBX into MD5 or MD2 files and using them with Away3D library .



That didn't give the vibe I was looking for

3D black & white world

Using blender, mixamo, aseprite to make a top-side-down view.

Walking child ... Doubtful on the down-up/right-left perspective:



Strong Man

structure-fill



Solid fill

Two characters of different sizes walk together:

Switching between two characters: (fade)