2020
With platform on base of character
With shadow
Moving character
Character Stage built up. The scene is getting loaded and the characters are put on the stage.
16:
24:
96:
Different characters on one big stage
Background
Moving characters by switching between them:
Changing tree house and move behind it
Different Levels of shading:
20:
30:
40:
100:
Menu
Bushes scanned into one stage:
Objects behind trees:
Different type of characters on stage
When multiple of them same character are on the same scene.
Drawing hedges and scanning them. What a mess that was to get them to align!
Align them to form a rectangle and put my family in it:
Different characters and hedges:
Mower. He mowes the grass into a pile of hay.
Characters moveable on grid .. idea is that the sticks are under the floor. Sticks that hold up characters
Grid with background
Tree-Perspective in the background
Flipping character when changing direction
Trees at the sides of the stage
Editor
Experiment with colored objects together with hand drawn characters:
Black&white version
Experiment with black&white background objects together with hand drawn characters:
Demo
Bad 3D Demo
Last drawn 2D version
Last drawn 2D version - stencyl file
Animations
The handdrawn characters still don't make a good feel for the game.
Also the drawing of the bushes/trees don't satisfy me.
I've experimented with some 3D stuff.
Testing 2D image using png-to-svg and using svg file to import in tinkercad
Also testing using Blender to create boxed/rectangle character.
All of them OBJs into mixamo and convert FBX into MD5 or MD2 files and using them with Away3D library .
That didn't give the vibe I was looking for
3D black & white world
Using blender, mixamo, aseprite to make a top-side-down view.
Walking child ... Doubtful on the down-up/right-left perspective:
Strong Man
structure-fill
Solid fill
Two characters of different sizes walk together:
Switching between two characters: (fade)