2021
2021-07-01 : New Engine
HTML5 Engine experiments
START
Multiple JS scripts
input
rotation (prevent - stay in landscape )
SpriteSheet
Loading Bar
HTML5 mazeland6
stencyl demo
As a player you need to change into different characters to accomplish tasks.
(Latest work first)
2021-06-07
New Title/Theme/Design Direction(?) : Mazeland 6 : Land of Mages
To move objects or to interact with objects you use magic.
That removes a few issues with the animation-work-flow.
Pixel perfect / collision detectable object interaction was a problem.
Like pushing/pulling rocks/tree-trunks.
Like chopping wood (no axe -land on tree)
When we move into the magic-realm we can use 'spells' to interact with the objects.
We will have an Action Button (Magic button?)
You can't accidentally push or interact with other objects/characters.
Only when used with the action-key + direction to which the action is aimed, can you do the action.
2021-05-22
Another perspective of the trees.
2021-05-17
Worked on some trees and bushes. Not sure if this is the right atmosphere:
2021-04-19
Experimenting with shadow below characters:
And without shadows:
Elephant and character that can pull instead of push:
A cute doggy:
2021-04-12
Herding (With dog/wolf and monk/farmer)
herding
2021-04-11
- Cloud system
- cow
- sheep
- donkey
- eagle
- lumberjack
- Farmer/monk/animal-herder
- wolf
- horse
April 2021
Pushing with strongman
3D side-top-down demo
Last drawn 2D version - stencyl file
date & image
Older work / unsorted
With platform on base of character
With shadow
Moving character
Character Stage built up. The scene is getting loaded and the characters are put on the stage.
16:
24:
96:
Different characters on one big stage
Background
Moving characters by switching between them:
Changing tree house and move behind it
Different Levels of shading:
20:
30:
40:
100:
Menu
Bushes scanned into one stage:
Objects behind trees:
Different type of characters on stage
When multiple of them same character are on the same scene.
Drawing hedges and scanning them. What a mess that was to get them to align!
Align them to form a rectangle and put my family in it:
Different characters and hedges:
Mower. He mowes the grass into a pile of hay.
Characters moveable on grid .. idea is that the sticks are under the floor. Sticks that hold up characters
Grid with background
Tree-Perspective in the background
Flipping character when changing direction
Trees at the sides of the stage
Editor
Experiment with colored objects together with hand drawn characters:
Black&white version
Experiment with black&white background objects together with hand drawn characters:
Demo
Bad 3D Demo
Last drawn 2D version
Last drawn 2D version - stencyl file
Animations
The handdrawn characters still don't make a good feel for the game.
Also the drawing of the bushes/trees don't satisfy me.
I've experimented with some 3D stuff.
Testing 2D image using png-to-svg and using svg file to import in tinkercad
Also testing using Blender to create boxed/rectangle character.
All of them OBJs into mixamo and convert FBX into MD5 or MD2 files and using them with Away3D library .
That didn't give the vibe I was looking for
3D black & white world
Using blender, mixamo, aseprite to make a top-side-down view.
Walking child ... Doubtful on the down-up/right-left perspective:
Strong Man
structure-fill
Solid fill
Two characters of different sizes walk together:
Switching between two characters: (fade)